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Author Topic: Cowon D2  (Read 636565 times)

Offline crashdebug

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Re: Cowon D2
« Reply #330 on: April 22, 2008, 04:33:38 PM »
shotofadds: I've tried the touchscreen patch just after you posted it - I think I can confirm what stel said about the jumpy behavior, for me it seems to register a "left" press when repeatedly touching the "up" or "down" area to scroll a long list (the list of games e.g.). Apart from that it works pretty well and is very useful for playing with the plugins.

Even though this is my first post, I've followed this thread from it's beginning - I'd love to contribute to the D2 rockbox porting efforts, but I'm awfully short of free time at the moment. Need to have a good look at the datasheets if I get some time.
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Offline shotofadds

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Re: Cowon D2
« Reply #331 on: April 22, 2008, 06:33:43 PM »
I think what I'll do is commit the patch as it stands, then at some point in the future "someone" can write a test_touchscreen plugin (or suitably extend the debug menu) so that these issues can be debugged more easily.

The mis-placed "clicks" are annoying, but not really my priority at the moment. Of course everyone is welcome to take a look ;-)
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Offline andiator

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Re: Cowon D2
« Reply #332 on: April 23, 2008, 05:03:40 PM »
I am done with replacing the button definitions, at least  :)
It was a little bit more than I thought. I had to think what I'm doing. I mean the mappings should be somewhat usefull  ;D
So a few more plugins are usable, for example blackjack, chessbox, calc and possibly some more. Tested only with sim.
One of the problems is if you control a plugin, the fingers hide some part of the screen  :(
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Offline shotofadds

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Re: Cowon D2
« Reply #333 on: April 24, 2008, 03:49:50 AM »
Much appreciated, I'll take a look later today.

Quote from: andiator on April 23, 2008, 05:03:40 PM
One of the problems is if you control a plugin, the fingers hide some part of the screen  :(

This is actually a real problem - try playing brickmania (arkanoid) for example. It certainly adds another element to the gameplay! (Although that specific example could probably more easily be mapped to the physical buttons)

The D2 is never going to be much of a gaming platform...  ;D
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Offline 007quick

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Re: Cowon D2
« Reply #334 on: April 24, 2008, 05:25:54 AM »
could this problem not be fixed by shrinking the screen size of the game itself?  Leaving the outside to be used for buttons.  Great work btw!
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Offline ThibG

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Re: Cowon D2
« Reply #335 on: April 25, 2008, 04:30:05 AM »
Hello, I have bought a Cowon D2, 1 year ago...
The original firmware is ok, but there is little bugs, and it's not free, so I tried Rockbox.
It's quite impressive to see it working!
The navigation is somewhat strange, but I hope it'll come with the touchscreen support :)
Of course, it'll better with sound output and write access to the flash memory, but it's nice to play some games (those which don't need too many buttons) and watch the demos :P
Unfortunatly I don't think I can help much, but I'll try Rockbox from times to times.
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Offline shotofadds

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Re: Cowon D2
« Reply #336 on: April 25, 2008, 04:36:48 AM »
Wait a few days and you'll be able to use the touchscreen - then many more of the games will be playable. (Referring to the above posts, of course plugins can be adapted for the touchscreen, but that needs interested people to implement those changes).
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Offline ThibG

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Re: Cowon D2
« Reply #337 on: April 25, 2008, 04:51:20 AM »
ok, nice!
And will the main UI be adapted for the touchscreen?
I'll read some source code and see if I can understand how it works :P
One other thing, doom didn't work at all (I've put rockdoom.wad and freedoom as doomf.wad): stuck at "Starting Graphics engine".
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Offline shotofadds

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Re: Cowon D2
« Reply #338 on: April 25, 2008, 05:10:06 AM »
Quote from: ThibG on April 25, 2008, 04:51:20 AM
And will the main UI be adapted for the touchscreen?
Eventually, maybe. Right now you can use the touchscreen for up/down/left/right/select in the menus, but that's just about all.

Quote
One other thing, doom didn't work at all (I've put rockdoom.wad and freedoom as doomf.wad): stuck at "Starting Graphics engine".
Not everything can be expected to work right away! ;)
« Last Edit: April 25, 2008, 05:11:39 AM by shotofadds »
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Offline andiator

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Re: Cowon D2
« Reply #339 on: April 27, 2008, 08:48:47 AM »
Have troubles applying the d2-touchpad-v2.diff, getting while building the bootloader  :(:

telechips.c:67 error: too few arguments to function 'button_read_device'
telechips.c:195 error: too few arguments to function 'button_read_device'

normal build is ok
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D2 8Gb + 128Gb µSD

Offline shotofadds

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Re: Cowon D2
« Reply #340 on: April 27, 2008, 09:38:35 AM »
The touchpad patch defines HAVE_BUTTON_DATA, which means button_read_device() now takes an output parameter. But I forgot to include the necessary bootloader change in the patch...

Anyway, I've committed that patch to SVN now, so there should be no more trouble with that. I'll commit your keymap changes later, too. 8)
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Offline andiator

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Re: Cowon D2
« Reply #341 on: April 27, 2008, 09:55:37 AM »
Please wait with commitiing my patch for half an hour, I made some changes to get one or two plugins working

Edit: so I'm done with patch. It's nice to see the plugins working with touchpad  :)

Sidenode: HOLD-Button doesn't really hold the touchpad, but changes the behaviour of the plugins, so it is not possible to start brickmania in it's menu  if the HOLD-button is on.

(Updated bynaries on FTP (touchpad-stuff), but again, it's only for testing!)
« Last Edit: April 27, 2008, 10:42:51 AM by andiator »
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D2 8Gb + 128Gb µSD

Offline Shady

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Re: Cowon D2
« Reply #342 on: April 27, 2008, 01:52:45 PM »
andiator, can you change button mappings for pacbox plugin? Because it's gamescreen is turned 90 degrees CW, so UP should be LEFT, LEFT -DOWN, DOWN - RIGHT and RIGHT - UP. Its hard to play the game with current key mappings :-[
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Offline andiator

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Re: Cowon D2
« Reply #343 on: April 27, 2008, 02:35:45 PM »
Hi Shady,
of course I can, but I can't commit the source, would new rockbox.zip be ok?
(Ok, rockbox.zip is updated)
« Last Edit: April 27, 2008, 03:13:30 PM by andiator »
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Offline Shady

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Re: Cowon D2
« Reply #344 on: April 27, 2008, 03:02:42 PM »
of course it'll be ok, andiator, thanks! Gotta play more with the plugins :)
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