Rockbox Development > New Ports

Cowon D2

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shotofadds:
Well, I looked at it from the other angle and saw nothing in the current build that should demand a great deal of CPU power. The back of the player does get a little warm if left at maximum for long periods, but this can't be any worse than watching videos with the OF.

As it stands things move along quite smoothly at 48Mhz (inc. cube etc) and bootup isn't appreciably slower, so I'd expect this or even less to become the normal unboosted speed. Sure, there's no audio decoding/playback at present, but I suspect scaling will be working properly before that happens anyway. No-one will be decoding insane .APEs for a while, at least. :D

Llorean:
Ah, well will you at least be changing it back if Audio gets working before you figure out the crash? ;)

shotofadds:
There's no need - an extra nop is all it seems to take to make the frequency switch stable.

Bagder:
FYI, we've now added the D2 "normal" and "bootloader" builds to the build table now...

shotofadds:
The ADC driver is now tick & IRQ-driven, which resolves the strange button behaviour in the menus. I've also implemented adjustable backlight brightness, using a new generic PCF50606 driver (but this isn't reliable when the CPU is boosted - I need to look into the I2C timings).

One thing to note: it's currently impossible to exit the Debug > HW Info screen, so don't enter that unless you want to reset the player (possibly just a keymap issue).

When testing these updates, please ensure that 'svn update', 'make clean', 'make' and 'make zip' are run before reporting bugs, and ensure you are correctly following the installation instructions from the wiki. Thankyou please! ;D

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