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Why on earth would you run the sim in Wine? It compiles just fine for linux.
r25939-100510: my clipv2 seems much more stable now!I didn't modified anything about cpu boosting, I don't even know how I can do that, so it's just the default settings.
Time was 15:24. This is 24 minutes shorter than build 25821. I guess this is due to the changes funman made in 25924? I don't know how much, if at all, this was mitigated by saratoga's changes in 25936 to sd-as3525v2.c.
Data abortat 300506D8FSR 0x8(domain 0, fault 8)address 0xEBE4300F
So far the suggested patch (loop) looks more stable than the first patch, funman, unfortunately it results in scrolling to be incredibly slow.EDIT: Not just scrolling, but everything: most notably backlight fading, volume fadingThe first one isn't so stable, I can get crashes quite easily...
Has anyone tested rockbox for the fuzev2 built with the eabi toolchain? I'm currently running it, and it works great! (in previous revisions it wouldn't even boot). So far, I haven't had any issue I wouldn't have had with a "normal" build.PD: is doom working for anyone?
doing it like the OF (increase/decrease the dividers one by one) seems to work too; and the advantage is that we can explain why: "the OF does it"
True, with non-eabi doom.rock it works (in a eabi-built rockbox)
Quote from: ssorgatem on May 11, 2010, 06:57:17 PMTrue, with non-eabi doom.rock it works (in a eabi-built rockbox)Doing that is rather dodgy and it's a miracle it works - EABI and the old toolchain are not supposed to be compatible with each other. Doom doesn't work with EABI on *any* device at the moment, it's nothing specific to the sansas.
Quote from: funman on May 11, 2010, 09:25:30 AMdoing it like the OF (increase/decrease the dividers one by one) seems to work too; and the advantage is that we can explain why: "the OF does it"Doesn't work
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