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Obviously it is too late now to complain Â Anyway. I liked the previous keymap better, because I am not a fan of holding buttons to get actions. It slows things down.This means another small patch in my personal build to revert this change. If anyone is interested, I can put it on flyspray. But I don't think it's needed, a diff can be obtained through svn.
ONE_HUMAN is right about certain points. The attitude of some Rockbox devs can be snobbish. You can hear it in the tone of their posts. I think while they're working on developing Rockbox, they can work on developing the attitudes at the same time.Rockbox is a cool product, and thank God its free. But the excess baggage of snobbish attitudes is unwarranted.
But I do have a proposition: since Rockbox is all about customization and comfort, why don't you add an option for Keymap in the System settings?There can be two system configuration options: Platform Specific Keymap, OR Multi-platform Keymap. By offering variety, as Rockbox has faithfully always done, this could end a lot of quarreling.
Besides: always expect opposition. I knew a lot of people were going to be annoyed with the change.
The Sansa "power/menu" button is better or easier to use as the Rockbox "menu" button instead of the "down" button because:1) Ergonomic location --Â it's in a much better position for a right-handed person because of where the thumb naturally wants to sit when holding the player.
Because I use the "menu" button quite a bit, I'd prefer it to be in a location that is easy to use. I don't know how to say it any better than that. And I'm not the only one saying it. Alas, it seems to be falling on deaf ears. I dislike this keymapping change enough that I'm continuing to use an old build of Rockbox. That should say something.
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