Thank You for your continued support and contributions!
btw can anyone say whether it is compatible with GPL2?http://nethack.org/common/license.html
Stated plainly: You are permitted to modify NetHack, or otherwise use parts of NetHack, provided that you comply with the conditions specified above; in particular, your modified NetHack or program containing parts of NetHack must remain freely available as provided in this License Agreement. In other words, go ahead and share NetHack, but don't try to stop anyone else from sharing it farther.
I think a nethack port would be perfectly possible, but what about the number of keys used when playing nethack? Would this be possible to solve on the rather limited input keys mp3-players have?I haven't played nethack that much, so i am not sure if there are some alternative ways of controlling it. Maybe through a context menu?Martin
Are you porting NetHack to Palms? No. Other people who've written in with information about them lead us to believe that it won't work on most models, but the largest ones *might* be able to run it, if someone wrote bridge code adapting some major NetHack assumptions. The UI would actually be the easy part -- that's split off from the rest of the code anyway. The hard part is that Palms have only memory (no disk) and a very limited heap, while NetHack is designed to run in low memory conditions by writing everything not used to disk and likes to keep those varying-but- often-large numbers of monsters and objects in the heap. A couple people have gone off to look at the exact constraints, but we haven't heard anything to suggest that actual porting has started, let alone successfully finished. Aside from advising such people on NetHack internals, and merging their port code back in should such ever appear, we have no plans in that area. Some people may be making progress.
I think a nethack port would be perfectly possible...
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