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Wolfenstein 3-D
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Topic: Wolfenstein 3-D (Read 4004 times)
codyteam
Member
Posts: 63
Why hello there!
Wolfenstein 3-D
«
on:
April 25, 2017, 03:13:31 PM »
Would it be possible if we could all work together to make a Wolfenstein 3D port?Wolfenstein should be easier to make and better visibility on a Clip+ than doom.Is it possible?
Thanks,
-----------------------
Cody
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Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
wodz
Developer
Member
Posts: 389
Re: Wolfenstein 3D Port
«
Reply #1 on:
April 25, 2017, 03:37:01 PM »
Quoting RELEASE.TXT "Convert to a 32 bit compiler. This would be a fair amount
of work, but I would hate to even mess with crusty old 16
bit code."
So basically good luck...
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codyteam
Member
Posts: 63
Why hello there!
Re: Wolfenstein 3D Port
«
Reply #2 on:
April 25, 2017, 03:39:11 PM »
Well is there any engines to make it run?
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Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
wodz
Developer
Member
Posts: 389
Re: Wolfenstein 3D Port
«
Reply #3 on:
April 25, 2017, 03:53:11 PM »
This should be possible to port (with restriction to little endian archs only)
https://github.com/mozzwald/wolf4sdl
using
http://gerrit.rockbox.org/r/#/c/1521/
. Have a fun.
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__builtin
Developer
Member
Posts: 405
iPod 6G, c200v1 (RIP), e200v1 (RIP)
Re: Wolfenstein 3D Port
«
Reply #4 on:
April 25, 2017, 04:23:18 PM »
I haven't looked in detail, but porting wolf4sdl should be feasible with some work. One issue I see is that fact that the code is in C++, but I bet that it'll be rather easy to convert, as it was originally in C.
Furthermore, the SDL port isn't integrated into the pluginlib as I'd like it to be. Right now it just builds a huge monolithic binary with everything in it.
EDIT: there might be a problem with the number of available buttons, but that's the fun of a port!
«
Last Edit: April 25, 2017, 04:30:47 PM by __builtin
»
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__builtin
Developer
Member
Posts: 405
iPod 6G, c200v1 (RIP), e200v1 (RIP)
Wolfenstein 3-D
«
Reply #5 on:
September 04, 2017, 04:10:05 PM »
Here it is! It currently only runs on ipod6g, but it shouldn't be too hard to port to other targets (I haven't tried).
Code is on gerrit if you want to give it a spin:
http://gerrit.rockbox.org/r/1653/
. Extract the original data files to /.rockbox/wolf3d/ and start the Demos > sdl.rock plugin.
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codyteam
Member
Posts: 63
Why hello there!
Re: Wolfenstein 3-D
«
Reply #6 on:
September 26, 2017, 08:03:10 PM »
How would i test it?
Logged
Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
__builtin
Developer
Member
Posts: 405
iPod 6G, c200v1 (RIP), e200v1 (RIP)
Re: Wolfenstein 3-D
«
Reply #7 on:
September 27, 2017, 05:39:45 PM »
You'll need to either build it yourself, or I can provide you with a build, in which case I'd need to know which target you have.
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codyteam
Member
Posts: 63
Why hello there!
Re: Wolfenstein 3-D
«
Reply #8 on:
September 28, 2017, 11:46:38 AM »
Can you make a build for Sansa Clip+?
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Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
__builtin
Developer
Member
Posts: 405
iPod 6G, c200v1 (RIP), e200v1 (RIP)
Re: Wolfenstein 3-D
«
Reply #9 on:
September 28, 2017, 06:00:18 PM »
Unfortunately no. It only runs on devices with color screens. Unless, that is, you implement greylib support in the SDL port yourself.
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codyteam
Member
Posts: 63
Why hello there!
Re: Wolfenstein 3-D
«
Reply #10 on:
September 28, 2017, 06:43:28 PM »
Now how would i do that?
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Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
saratoga
Developer
Member
Posts: 9308
Re: Wolfenstein 3-D
«
Reply #11 on:
September 28, 2017, 07:37:52 PM »
First step would be figuring out how to compile builds.
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codyteam
Member
Posts: 63
Why hello there!
Re: Wolfenstein 3-D
«
Reply #12 on:
September 29, 2017, 12:55:47 PM »
But remember,I have a chromebook and i do not own it so how can i do it?
Logged
Info!:Im sorry if i ask too many questions.I just really want the best out of rockbox
---------------------------------------------------------
Devices rockboxed:Sansa Clip +(dead),iPod 6th Generation
__builtin
Developer
Member
Posts: 405
iPod 6G, c200v1 (RIP), e200v1 (RIP)
Re: Wolfenstein 3-D
«
Reply #13 on:
September 29, 2017, 01:31:22 PM »
Step 0 is to find a computer you can use.
EDIT: seriously though, you'll need to edit apps/plugins/sdl/src/video/SDL_rockboxvideo.c in my SDL port to support the grey interface.
«
Last Edit: September 29, 2017, 04:32:13 PM by __builtin
»
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