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Quote from: gbl08ma on November 07, 2011, 05:32:09 PMI also suggest that this lightweight version not only applies to hwcodec targets, but to all the targets; why? Well, I feel that for this year and a half that I've been using Rockbox, my player has been constantly loosing buffer ("free") RAM: in May 2009, it was something around 28.7MB, now (build not older than a week) and with the same features enabled (dircache, database), I get 27.3MB or 27.2MB for audio buffer.According to the chart, during that time RAM usage increased by a few hundred KB, so I suspect a lot of that may be due to things like larger dircache or database, or just enabling dircache at all (it used to be off by default).
I also suggest that this lightweight version not only applies to hwcodec targets, but to all the targets; why? Well, I feel that for this year and a half that I've been using Rockbox, my player has been constantly loosing buffer ("free") RAM: in May 2009, it was something around 28.7MB, now (build not older than a week) and with the same features enabled (dircache, database), I get 27.3MB or 27.2MB for audio buffer.
I fear forking hwcodec is something which is not going to go down well. At he very least the dev ml is the correct place t discuss doing it.
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