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Well, antialiasing can be done in advance and simply use pre-rendered translucency. If fonts moved from 1bpp to 2bpp you could then use the two "gray" shades as levels of translucency and have some very basic antialiasing. If you increased the depth further you'd get more levels of translucency. Limited (all existing BDF fonts wouldn't be antialiased, but my best guess is that's more or less waht's being done in that Fonts link.
Quote from: Llorean on April 24, 2008, 07:23:51 PMWell, antialiasing can be done in advance and simply use pre-rendered translucency. If fonts moved from 1bpp to 2bpp you could then use the two "gray" shades as levels of translucency and have some very basic antialiasing. If you increased the depth further you'd get more levels of translucency. Limited (all existing BDF fonts wouldn't be antialiased, but my best guess is that's more or less waht's being done in that Fonts link.another thing that would really improve looks and readability are semi-translucent drop shadows (like on windows or osx desktops). a white font with a black drop shadow can be read on any kind of background picture.
That would be pretty nice, but I think it would take a decent amount of work to get it working, and to a point where it's not lagging the interface while the fonts are being drawn. Also, both of these would require getting translucency into Rockbox, something I'm fairly certain isn't there currently.By the way, has anyone else noticed how off-topic this thread has gotten..?
There's something related to this happening here:http://rbthemes.com/fonts/though I can't find a specific "anti-alias font" patch mentionned.
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